My name is Desmond Miles and this is my story. I was kidnapped by a Templar front company called Abstergo and forced to relive my ancestors’ lives. First I lived as Altaïr Ibn-La'Ahad an assassin that lived during the crusades fighting the Templars. Next I lived as Ezio Auditore, my ancestor that lived in Renaissance Italy, who also fought the Templars. I got pulled into this war between the Assassins and the Templars in the search for Eden.
And so begins Assassin’s Creed. These past couple of weeks I’ve put in roughly 60-65 hours into the Assassin’s Creed games, AC: I, AC: II, and AC: Brotherhood. I’ve played the entire series, discounting the Facebook game and the one for the PSP, in the span of two weeks, and am thoroughly impressed with the games. That isn’t to say there aren’t faults in them but we’ll get to that soon.
The Story Thus Far (There Be Spoilers Here)
The game begins with Altaïr Ibn-La'Ahad assassinating a Templar executioner before Desmond, the story’s protagonist, de-syncs from the Animus, a machine that allows people to relive their ancestors’ memories from their DNA. Desmond awakes from the machine in a lab surrounded by Viddic, the closest thing the antagonists have as a face and personality, and his lab assistant Lucy. Viddic explains that Desmond has information they’re after; despite Desmond’s protests of having no idea what they are talking about and denying that he is an assassin.
Viddic and Lucy put Desmond back into the Animus to relive Altaïr’s memories in search for what is only known as a piece of Eden. During this stint in the Animus Altaïr is given orders to kill Templar agents on both sides of the Crusade by the Assassin leader, Al Mualim. By doing so he prompts the lead Templar, Robert De Sable, to convene with both armies in an attempt to turn them against the Assassins. After their fight to the death De Sable tells Altaïr that Al Mualim was actually a Templar and plans to use the piece of Eden to control the people. Upon Altaïr’s return to the assassin stronghold he finds that the people are in a near zombielike state and under the control of Mualim. Altaïr fights Mualim killing him in the process, with the apple in Altaïr’s hand a hologram of the world is projected from it. On the hologram are markers all around the globe.
Being pulled out of the Animus at this point, Desmond is told that those markers are possible locations of other pieces of Eden and that Abstergo, the company holding him hostage wants them and that he is no longer needed. Lucy steps up and explains that they might need an assassin’s knowledge to get past the defenses to retrieve the pieces of Eden, thereby saving Desmond’s life. After the meeting with Viddic and other Abstergo executives, Lucy takes Desmond to the side giving him a sign that she’s actually an assassin and a friend.
It’s now that Desmond finds out about what is known as the bleeding effect. After everyone leaves, presumably to search for the pieces of Eden, Desmond’s eagle vision kicks in and allows him to see writing in blood, everywhere; different symbols with no discernible meaning. And that’s when the curtain closes on the first game.
After a brief recount of the last game, Desmond is awoken by Lucy and told that they’re both leaving. She explains that she’s as much as prisoner as he is and that she’s planned a prison break. Together they break out of Abstergo and join a couple of assassins, Rebecca and Shaun, at a nearby hideout. After making themselves comfortable, or at least as comfortable as an organization on the run can be, Desmond explains what he saw at the end of the first game, primarily the writing in blood on the walls. Lucy explains that the bleeding effect is when he begins taking on characteristics of his ancestors, being able to do what they can essentially, however it comes at a cost, the most likely one being his sanity. The person that had written on the walls in his own blood was the test subject before Desmond and after using the Animus so many times had lost his grip on reality and was hallucinating his ancestors’ memories. But the assassin’s intend to use the bleeding effect to train Desmond to become a full fledged assassin. Rebecca, using schematics given to her by Lucy, built their own version of the Animus that’s supposedly better than the ones at Abstergo.
Upon reentry into the Animus Desmond finds that he is now living the life of Ezio Auditore, his ancestor that lived during the Italian Renaissance, beginning from his birth. Ezio is born to a family of assassin’s yet does not know so, as far as he knows he’s just another Italian teenager born to a wealthy banking family. Giovanni Auditore, Ezio’s father, uncovers a plot to overthrow the Medici family in Florence led by the Templars, mainly Rodrigo Borgia. Because he discovers this plot him and his family are charged with treason and hanged. Only Ezio, his mother, and his sister Claudia, escape to their uncle’s villa in Tuscany. This sets Ezio on a path of revenge against the conspirators. Going through the list of conspirators he meets people such as Le Volpe, the Fox, a famous thief of the time, his uncle Mario, and an entire Thieves Guild. He follows Borgia to Venice and attacks him on his trip back from Cyprus, the island where Altaïr hid the apple of Eden. During the confrontation all of his allies from the game reveal themselves to be assassins and accept Ezio into the order. They take back the apple but Borgia escapes.
Years later, the memories in between are inaccessible, Rodrigo Borgia has been elected Pope and is now, arguably, the most powerful man in all of Rome. Ezio assaults the Vatican with the help of the other assassins. Ezio chases Rodrigo Borgia into a vault under the Vatican where they fight, however Ezio cannot bring himself to kill Boriga, instead opting to combine the Papal staff, another piece of Eden, and the apple to open the actual vault. Where he encounters “Minerva” who explains, not to Ezio but to Desmond, that they were there before humans and created the first humans. She explained that they were not gods but just advanced and that there was something major going to happen that only Desmond can prevent. And it’s with this revelation that the second game ends.
Brotherhood begins where Assassin’s Creed II left off. Desmond, still being Ezio Auditore, is back at his Uncle’s Villa. That’s when the Borgia forces attack the Villa in an attempt to exterminate the Assassins. Mario is killed during the attack and the Apple is taken from the Assassins. Ezio and his family head to Rome to meet up with the other assassins, primarily La Volpe and Machiavelli. Ezio with the help of the other assassins begin to liberate Rome from Borgia control, eventually weakening their support enough to plan an attack on the entire Borgia family. After Ezio cuts Cesare’s financial aid to his army by killing a man known only as the Banker, Cesare returns to Rome to plead for Vatican funds from his father. Ezio witnesses Rodrigo Borgia’s, the Pope, attempt to kill his son Cesare Borgia, the leader of the Vatican armies. Instead Lucrezia, Cesare’s sister and lover also the Pope’s daughter, warns him of the plot. Using the poisoned apple his father had intended for him he kills Rodrigo. Cesare then races to the Apple which is across the Vatican district, Ezio beats him there and takes out his guards using the power of the Apple. Cesare is then arrested by the Papal guards when attempting to re-takeover Rome for incest and murder. Ezio not believing that Cesare will remain in prison checks the Apple and finds that Cesare had escaped prison and was assaulting a city. Ezio shows up and ends Cesare’s life by throwing him off the battlements.
Back in 2012 using the location of where Ezio hid the Apple Desmond, Lucy, Shaun, and Rebecca head to the Coliseum to find it. Desmond finds the hidden vault chamber and the entire group goes in. Desmond picks up the apple and time freezes. It is explained by a being called Juno, that he needs to find Eve to enter the Gate with him. But that the Cross darkens the horizon. Juno then forces Desmond to open his hidden blade and stab Lucy. As the closing credits roll Juno’s voice is heard saying it is done.
There's more to come. What're your thoughts on the series? And on a completely unrelated note, did anyone else have problems getting on yesterday? When I attempted to update it told me I needed to enable cookies and javascript, but both were already enabled.
(edit: Added the plot summary for Brotherhood)
Tuesday, March 8, 2011
Wednesday, March 2, 2011
More Information About the 3DS
With the release of the list of release titles, I was extremely disappointed in Nintendo. Not a single decent game was slated for release, much less a decent first party title. Nintendo's first party titles have always been a major selling point for both handhelds and consoles, mainly the Mario and Zelda franchises.
To my dismay Mario wasn't a launch title for the 3DS, which happens to be the first system everyone's favorite Italian plumber won't be launching on. Very little information has been released about the first Mario game on the 3DS. What little is known is that it is being made by the team of developers that have made the Super Mario Galaxy games. And that it will be elaborated on at E3 this year. The announcement that more will be announced at E3 is devastating. There is no way I'd could possibly see myself buying a 3DS without some decent first party titles, with at least one Mario game. This announcement seems to say that we will not see a Mario 3D title until Q3 2011, at the earliest.
Even with the exclusion of decent first party titles until summer, the 3DS does have something going for it. Two something's to be more precise. It's been announced by Nintendo that the 3DS will have a service that allows people to stream 3D movie trailers. This is an interesting concept considering currently the only way to see 3D trailers actually in 3D are via theaters and that's only if you paid the extra $10 to watch the 3D version of a movie. As an avid moviegoer this has piqued my interest in the 3DS a bit more, but with the lack of any real games I still can't see myself purchasing the system.
If you didn't guess by the image above the 3DS will be able to stream via Netflix also. Usually I would say that this is a major bonus to the 3DS. AS interesting of a choice this is, the only problem with it is that Netflix is quite literally everywhere. Anything with any bit of technology in it already has Netflix; computers, a majority of phones, every game console, some televisions, and more than a few blu-ray players. So is it honestly necessary to include it with the 3DS? A majority of consumers looking to buy a 3DS most likely have Netflix in some better, or more portable form. What would make this a major plus in the 3DS's favor would be the addition of 3D movies to the Netflix queue, assuming bandwidth would allow it. Being able to watch portable 3D movies without the need to glasses would be an amazing technological achievement and really just bitchin'.
To my dismay Mario wasn't a launch title for the 3DS, which happens to be the first system everyone's favorite Italian plumber won't be launching on. Very little information has been released about the first Mario game on the 3DS. What little is known is that it is being made by the team of developers that have made the Super Mario Galaxy games. And that it will be elaborated on at E3 this year. The announcement that more will be announced at E3 is devastating. There is no way I'd could possibly see myself buying a 3DS without some decent first party titles, with at least one Mario game. This announcement seems to say that we will not see a Mario 3D title until Q3 2011, at the earliest.
Even with the exclusion of decent first party titles until summer, the 3DS does have something going for it. Two something's to be more precise. It's been announced by Nintendo that the 3DS will have a service that allows people to stream 3D movie trailers. This is an interesting concept considering currently the only way to see 3D trailers actually in 3D are via theaters and that's only if you paid the extra $10 to watch the 3D version of a movie. As an avid moviegoer this has piqued my interest in the 3DS a bit more, but with the lack of any real games I still can't see myself purchasing the system.
If you didn't guess by the image above the 3DS will be able to stream via Netflix also. Usually I would say that this is a major bonus to the 3DS. AS interesting of a choice this is, the only problem with it is that Netflix is quite literally everywhere. Anything with any bit of technology in it already has Netflix; computers, a majority of phones, every game console, some televisions, and more than a few blu-ray players. So is it honestly necessary to include it with the 3DS? A majority of consumers looking to buy a 3DS most likely have Netflix in some better, or more portable form. What would make this a major plus in the 3DS's favor would be the addition of 3D movies to the Netflix queue, assuming bandwidth would allow it. Being able to watch portable 3D movies without the need to glasses would be an amazing technological achievement and really just bitchin'.
Tuesday, March 1, 2011
Humble Bundle School Shooters
The Humble Indie Bundle is one of my favorite things to come out of the gaming industry in some time. For those of you not in the know, The Humble Indie Bundle is a group of games released, the most current consisting of Braid, Cortex Command, Machinarium, Osmos, and Revenge of the Titans.
A group of games is nothing special, nor is a group of indie games, Steam runs sales on indie bundle packs almost constantly. However the difference here is you get to set the price, and got to set how your money got divided. With the options of the Electronic Frontier Foundation, Child's Play, the developers, or the people running the Humble Bundle site.
Most people would suspect that a self-pricing game market is a terrible idea and that no one would possibly make money. In this case most people would be wrong. The latest reports on the profits made from the Humble Bundle project show that the latest bundle brought in three (3) million dollars. With a million of it going to the EFF and Child's Play. That leaves a two (2) million dollar profit to be split between five indie developers. That seems like quite the pay day to me.
Now onto something not quite as up-beat. Apparently, there is a source mod in the works that allows the player to shoot up a school. This is appalling, yet oddly interesting. I will probably never play it, but I can't wait to see the media fallout, which I severely hope there will be.
The game is called "School Shooter North American Tour 2012" and is being made by Checkerboarded Studios. Supposedly it will have six (6) realistic levels, a points system, and weapons used by actual spree killers. The entire game ends when the main character shoots himself at the end of his spree.
This game is appalling on so many levels its hard to even explain. I've never had a problem with violent video games, quite the contrary I encourage violent video games so long as they aren't violent for the sake of it. I doubt that School Shooter will be any good, as most of the games that attempt to shock and appall the audience this much rarely are.
What're your thoughts on School Shooter 2012? And check out the Humble Bundle link, subscribe to it. Check out the EFF and Child's Play, linked in the text above, both are great charities and deserving of your money.
A group of games is nothing special, nor is a group of indie games, Steam runs sales on indie bundle packs almost constantly. However the difference here is you get to set the price, and got to set how your money got divided. With the options of the Electronic Frontier Foundation, Child's Play, the developers, or the people running the Humble Bundle site.
Most people would suspect that a self-pricing game market is a terrible idea and that no one would possibly make money. In this case most people would be wrong. The latest reports on the profits made from the Humble Bundle project show that the latest bundle brought in three (3) million dollars. With a million of it going to the EFF and Child's Play. That leaves a two (2) million dollar profit to be split between five indie developers. That seems like quite the pay day to me.
Now onto something not quite as up-beat. Apparently, there is a source mod in the works that allows the player to shoot up a school. This is appalling, yet oddly interesting. I will probably never play it, but I can't wait to see the media fallout, which I severely hope there will be.
The game is called "School Shooter North American Tour 2012" and is being made by Checkerboarded Studios. Supposedly it will have six (6) realistic levels, a points system, and weapons used by actual spree killers. The entire game ends when the main character shoots himself at the end of his spree.
This game is appalling on so many levels its hard to even explain. I've never had a problem with violent video games, quite the contrary I encourage violent video games so long as they aren't violent for the sake of it. I doubt that School Shooter will be any good, as most of the games that attempt to shock and appall the audience this much rarely are.
What're your thoughts on School Shooter 2012? And check out the Humble Bundle link, subscribe to it. Check out the EFF and Child's Play, linked in the text above, both are great charities and deserving of your money.
Friday, February 25, 2011
Gaming Habits, First Impressions, and Greatest Hits
With the lack of any particularly enticing gaming news today I had the majority of the day to sit around and play some video games and watch a movie or two. Over the past couple of weeks I've been playing the Assassin's Creed series, a series which I didn't give much of a chance when it was first released. The games aren't without their faults by any means, but I've been enjoying the narrative quite a bit. But before I pass judgment on the games I'm going to finish out the games that have been released. Tonight I finally beat Assassin's Creed II and am about to move onto Brotherhood.
I've also been intermittently playing Marvel vs. Capcom 3: Fate of Two Worlds. I've haven't sank as much time into as I'd like, mainly because I've been absorbed by Assassin's Creed. But my first impression is it's a well polished game, the characters are fantastic, the combo system works wonderfully, and I love the addition of the mission mode. For those of you who haven't played MvC3 yet, mission mode is a gameplay mode that essentially teaches you how to play a character. The first couple of missions start off easy, doing one special move or maybe combining a regular attack with a special move, but they quickly escalate into 15-hit combos you have to pull off flawlessly to pass the mission. Every fighting game should have some variant of this mode, it works far better than the standard training dummy to improve your skills. I think the biggest selling point of the game though is the crossover aspect, who doesn't want to beat the living hell out of Zero, Wekser, or Chris Redfield using Spiderman, Wolverine, and Deadpool?
My only complaint about the game is the way the menu system is set up and the availability of online matches. The two kind of go hand in hand. When I attempted to find a match via XBL I couldn't connect to any, this could be because of my low ranking or the low player pool to choose from at the time I was on. But for whatever reason it would say it couldn't find any ranked or non-ranked matches and would boot me back to the main menu. That's where I found a problem with the menu system, each menu takes a few seconds too long to load for a menu for me, especially when the menu is just giving you three text options. And you have to go back through the main menu, select the XBL-mode, then go through those options selecting between ranked matches, non-ranked matches, finding lobbies, or creating a lobby. The lobby system, although I haven't messed around with it too much, seems to queue you up for matches in the lobby and you have to wait your turn to fight, all the while just sitting there on a barely active screen. The most entertainment in the lobby is watching the health bars of the current match; not very exciting and very poorly implemented.
Playstation is rereleasing some games into their "Greatest Hits" collection, the entire list is God of War III, Uncharted 2: GotY, Heavy Rain, Mod Nation Racers, and UFC Undisputed 2010. This is some exciting news for me because maybe I'll actually be able to justify buying Heavy Rain and Uncharted 2. I've been wanting to play Heavy Rain ever since I heard it was coming out, Indigo Prophecy was one of the hidden gems of last generation and I expected Heavy Rain to be just as good. It got spectacular reviews almost across the board, but I heard the replayability was so terrible and the game was relatively short, that I couldn't being myself to part with $50 dollars for it. Uncharted 2 is another of the games I couldn't justify paying the price they wanted for it, I've heard nothing but fantastic things, but it takes more than just hearing about it when the first incarnation of the series was barely above-average. I enjoyed Drake's Fortune but not enough to spend the $40 on the second game.
As far as the PS3 goes, the only game I'm excited for coming out soon is InFamous 2. I cannot recommend the first InFamous enough, it is one of the best PS3 exclusive games, yes PS3 has exclusives, released. And they just released a new trailer for the second installment. So enjoy.
I've also been intermittently playing Marvel vs. Capcom 3: Fate of Two Worlds. I've haven't sank as much time into as I'd like, mainly because I've been absorbed by Assassin's Creed. But my first impression is it's a well polished game, the characters are fantastic, the combo system works wonderfully, and I love the addition of the mission mode. For those of you who haven't played MvC3 yet, mission mode is a gameplay mode that essentially teaches you how to play a character. The first couple of missions start off easy, doing one special move or maybe combining a regular attack with a special move, but they quickly escalate into 15-hit combos you have to pull off flawlessly to pass the mission. Every fighting game should have some variant of this mode, it works far better than the standard training dummy to improve your skills. I think the biggest selling point of the game though is the crossover aspect, who doesn't want to beat the living hell out of Zero, Wekser, or Chris Redfield using Spiderman, Wolverine, and Deadpool?
My only complaint about the game is the way the menu system is set up and the availability of online matches. The two kind of go hand in hand. When I attempted to find a match via XBL I couldn't connect to any, this could be because of my low ranking or the low player pool to choose from at the time I was on. But for whatever reason it would say it couldn't find any ranked or non-ranked matches and would boot me back to the main menu. That's where I found a problem with the menu system, each menu takes a few seconds too long to load for a menu for me, especially when the menu is just giving you three text options. And you have to go back through the main menu, select the XBL-mode, then go through those options selecting between ranked matches, non-ranked matches, finding lobbies, or creating a lobby. The lobby system, although I haven't messed around with it too much, seems to queue you up for matches in the lobby and you have to wait your turn to fight, all the while just sitting there on a barely active screen. The most entertainment in the lobby is watching the health bars of the current match; not very exciting and very poorly implemented.
Playstation is rereleasing some games into their "Greatest Hits" collection, the entire list is God of War III, Uncharted 2: GotY, Heavy Rain, Mod Nation Racers, and UFC Undisputed 2010. This is some exciting news for me because maybe I'll actually be able to justify buying Heavy Rain and Uncharted 2. I've been wanting to play Heavy Rain ever since I heard it was coming out, Indigo Prophecy was one of the hidden gems of last generation and I expected Heavy Rain to be just as good. It got spectacular reviews almost across the board, but I heard the replayability was so terrible and the game was relatively short, that I couldn't being myself to part with $50 dollars for it. Uncharted 2 is another of the games I couldn't justify paying the price they wanted for it, I've heard nothing but fantastic things, but it takes more than just hearing about it when the first incarnation of the series was barely above-average. I enjoyed Drake's Fortune but not enough to spend the $40 on the second game.
As far as the PS3 goes, the only game I'm excited for coming out soon is InFamous 2. I cannot recommend the first InFamous enough, it is one of the best PS3 exclusive games, yes PS3 has exclusives, released. And they just released a new trailer for the second installment. So enjoy.
There be Dragons Here: Skyrim Gameplay Trailer
I'll have another proper post up later today, but until then enjoy the new Skyrim trailer with actual gameplay footage. This trailer has me thinking November can't come fast enough.
Wednesday, February 23, 2011
Nintendo's New Line-Up Fail
The Nintendo 3DS is due to release March 27th in the US, making it the fifth release of a DS systme including the original. I'm not a major fan of 3D technology as I find it more of a gimmick than anything. What I've seen of the current 3D market I'm unimpressed, it is usually used to explain a gigantic price hike while eliminating the need for plot, character development, and everything else. Simply put 90% of the 3D market, at least in cinema, is pure crap. I've yet to play a 3D game since it's currently out of my budget to get a new 3D television.
However the 3DS has piqued my interest for the simple fact that it doesn't require glasses. To me this is an innovative feat considering even now you have to wear 3D glasses at the movies. But I fear that Nintendo is just trying to cash in on gimmicks in an attempt to make more money, i.e. Wii's motion controls, and 3D graphics. That's not to say that Nintendo doesn't make outstanding games still, but 90% of the third party games on either the current Nintendo DS or Wii are shovel-ware. The 3DS's release line-up seems to confirm that that's exactly what Nintendo is attempting to do.
Nintendo's current release line-up consists of three games actually developed by Nintendo, Pilotwings Resort, Steel Driver, and Nintendogs + Cats. The rest are third-party games, Street Fighter IV, the Sims 3, Madden NFL Football, Pro Evolution Soccer 2011, Lego Star Wars III: The Clone Wars, Ridge Racer, Super Monkey Ball, Bust-a-move Universe, Samurai Warriors: Chronicles, Asphalt, Combat of Giants: Dinosaurs, Rayman, Tom Clancy's Ghost Recon: Shadow Wars.
The current price point released for the games is $39.99 USD, at least for the Nintendo developed games. Not one of these games is something I would consider a console seller, nor would I pay $40 for any of these games, 3D or not. Yes, I'm extremely interested to see a 3D driving game or a 3D fighter, but is my interest piqued enough to spend the price of the console plus another $40 for the game, the answer is no.
Nintendo should have waited to release the 3DS until they had at the very least a decent first party game. This is the first Nintendo console without a Mario title being released at the same time. I think this kind of manuver will only hurt Nintendo until some of the anticapted titles are released like Kid Icarus, 3D Zelda, and a 3D Mario title.
However the 3DS has piqued my interest for the simple fact that it doesn't require glasses. To me this is an innovative feat considering even now you have to wear 3D glasses at the movies. But I fear that Nintendo is just trying to cash in on gimmicks in an attempt to make more money, i.e. Wii's motion controls, and 3D graphics. That's not to say that Nintendo doesn't make outstanding games still, but 90% of the third party games on either the current Nintendo DS or Wii are shovel-ware. The 3DS's release line-up seems to confirm that that's exactly what Nintendo is attempting to do.
Nintendo's current release line-up consists of three games actually developed by Nintendo, Pilotwings Resort, Steel Driver, and Nintendogs + Cats. The rest are third-party games, Street Fighter IV, the Sims 3, Madden NFL Football, Pro Evolution Soccer 2011, Lego Star Wars III: The Clone Wars, Ridge Racer, Super Monkey Ball, Bust-a-move Universe, Samurai Warriors: Chronicles, Asphalt, Combat of Giants: Dinosaurs, Rayman, Tom Clancy's Ghost Recon: Shadow Wars.
The current price point released for the games is $39.99 USD, at least for the Nintendo developed games. Not one of these games is something I would consider a console seller, nor would I pay $40 for any of these games, 3D or not. Yes, I'm extremely interested to see a 3D driving game or a 3D fighter, but is my interest piqued enough to spend the price of the console plus another $40 for the game, the answer is no.
Nintendo should have waited to release the 3DS until they had at the very least a decent first party game. This is the first Nintendo console without a Mario title being released at the same time. I think this kind of manuver will only hurt Nintendo until some of the anticapted titles are released like Kid Icarus, 3D Zelda, and a 3D Mario title.
Sunday, February 20, 2011
Anticipation: Bulletstorm
I have not been this excited about a first person shooter in sometime. I generally find the genre to be overfilled and most of the games to be extremely mediocre. But Bulletstorm has me waiting eagerly for it's release. Epic Games' newest game is releasing this Tuesday and I'll be picking it up as soon as I can.
In Bulletstorm you play as a space pirate stuck on a planet filled with man-eating plants, mutant tribes, massive monsters, and your old army platoon trying to hunt you down. All this is topped off with an over-the-top crude sense of humor. And overall a game that, unlike most of its genre, doesn't take itself too seriously. To me this just screams pure and unadulterated fun.
Even if this game didn't seem as fun as it does, I'd still pick it up for one major reason. FoxNews hates it. And simply on principle I'd have to buy it. Any game that pisses this many people off is at the very least worth a look.
The only disappointment I've found so far is the announcement of that there's no co-op play. The only multiplayer I know in the game is a horde mode where a couple players fend off waves of enemies coming at them, and the possibility of an online leader board.
I'll try to post a review of the game once I get it and play through it, or at least a good chunk of it.
What're your thoughts on Bulletstorm? And the controversy surrounding it?
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